Spatiotemporal context in robot vision: Detection of static objects in the robocup four legged league

نویسندگان

  • Pablo Guerrero
  • Javier Ruiz-del-Solar
  • Rodrigo Palma Amestoy
چکیده

Having as a main motivation the development of robust and high performing robot vision systems that can operate in dynamic environments, we propose a context-based generic vision system for a mobile robot with a mobile camera. We choose as a first application for this vision system, the detection of static objects in the RoboCup Four Legged League domain. Preliminary results using real video sequences are presented.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Bayesian Spatiotemporal Context Integration Sources in Robot Vision Systems

Having as a main motivation the development of robust and high performing robot vision systems that can operate in dynamic environments, we propose a bayesian spatiotemporal context-based vision system for a mobile robot with a mobile camera, which uses three different context-coherence instances: current frame coherence, last frame coherence and high level tracking coherence (coherence with tr...

متن کامل

Combining Edge Detection and Colour Segmentation in the Four-Legged League

Humans process images with apparent ease, quickly filtering out useless information and identifying objects based on their shape and colour. In the Four-Legged League of RoboCup, the focus of most vision systems has been on using colour to recognise objects. This single-mindedness has many disadvantages, but edge detection and shape recognition are not panaceas as their computational requiremen...

متن کامل

UCHILSIM: A Dynamically and Visually Realistic Simulator for the RoboCup Four Legged League

UCHILSIM is a robotic simulator specially developed for the RoboCup four-legged league. It reproduces with high level of realism the dynamics of AIBO motions and its interactions with objects into the game field. The simulator has also a high detail level in the graphical representation of game field objects. The main design goal of the simulator is to become a platform for learning complex rob...

متن کامل

Player Positioning in the Four-Legged League

As RoboCup continues its march towards the day when robots play soccer against people, the focus of researchers’ efforts is slowly shifting from low-level systems (vision, motion, self-localization, etc) to high-level systems such as strategy and cooperation. In the Four-Legged League (recently renamed to the Standard Platform League), teams are still struggling with this transition. While the ...

متن کامل

Robust Color Segmentation Through Adaptive Color Distribution Transformation

Color segmentation is typically the first step of vision processing for a robot operating in a colorcoded environment, such as RoboCup soccer, and many object recognition modules rely on that. Although many approaches to color segmentation have been proposed, in the official games of the RoboCup Four Legged League manual calibration is still preferred by most of the teams. In this paper we pres...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2007